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Tuesday, July 14, 2009
Game Inspired Tool Support for Online Learning Processes - Marie-Thérèse Charles, David Bustard and Michaela Black, EJEL
Student engagement is crucial to the success of e-learning but is often difficult to achieve in practice. One significant factor is the quality of the learning content; also important, however, is the suitability of the process through which that material is studied. In recent years much research has been devoted to improving e-learning content but considerably less attention given to enhancing the associated e-learning process. This paper focuses on that process, considering in particular how student engagement might be improved using techniques common in digital games. The work is motivated by a belief that, with careful design, e-learning systems may be able to achieve the levels of engagement expected of digital games. In general, such games succeed by entertaining players, building on their natural curiosity and competitiveness to encourage them to continue to play. This paper supports a belief that by adopting some of the engagement techniques used in games, e-learning can become equally successful. In particular, the paper considers how the learning process might become a form of game that helps sustain continued study.
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