Online Learning Update Ray Schroeder, editor, COLRS - Online@Illinois Springfield

Online Learning Update - a blog published daily since 2001 by Ray Schroeder, Professor Emeritus, University of Illinois at Springfield

Thursday, February 09, 2006
Using Games to Promote Girls' Positive Attitudes Toward Technology - Richard Van Eck, Innovate Online
We need not look far these days to find evidence of computer games' cognitive benefits. A documented increase in IQ scores across all societies that administer standardized tests of intelligence over the last few decades—called the Flynn Effect—cannot be attributed easily to education, nutrition, or other factors, leading some to attribute this increase to the cognitive complexity of video games and other forms of mass entertainment (Johnson 2005). While we are a long way from establishing any causal links for such a hypothesis, numerous studies indicate that video game play benefits knowledge structures and transfer (Day, Arthur, and Gettman 2001), mental rotation and spatial intelligence (De Lisi and Wolford 2002), motor skills (Fery and Ponserre 2001), computer-aided drafting/design (CAD) training (Design News 2001), cognitive skills (Ko 2002), symbol use and self-regulation (Licona and Piccolotto 2000), and collaborative learning and text processing (Ravenscroft and Matheson 2002).

 



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