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Wednesday, April 13, 2005
Game for Learning - Aleks Krotoski, techReview
The students in Tim Rylands' class at the Chew Magna Carta School in Bristol, England are playing computer games. Far from punishing his pupils for surreptitiously button-bashing Nintendo GameBoys under their desks, Rylands is encouraging them to play out in the open. Some would argue that this kind of tom-foolery with potentially-dangerous interactive entertainment is an irresponsible use of classroom time. The results of Rylands' game-related efforts, however, are positive: his students are gaining top SAT scores and are excelling in creative thinking. Indeed, his award-winning method is making headway with learners, engaging and motivating kids at a time when school drop-out figures are alarming. Kids report leaving because traditional subjects don't "speak" to them or are irrelevant in their increasingly tech-centric lives.
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