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Sunday, October 10, 2004
Game-Based Learning: How to Delight and Instruct in the 21st Century - Joel Foreman, Educause Review
...To learn more about videogames in academe, I sought out the insights of five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. All five had traveled to San Jose, California, in March 2004 for the Serious Games Summit at the annual Game Developers Conference. We discussed the following six topics: The dysfunctions of conventional instruction The power of simulations The importance of game-based learning communities The reasons videogames promise a better learning future The changes necessary for the new paradigm to take hold The practical steps that colleges/universities and influential academics can take to move institutions down the trail blazed by USC and others.
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