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Saturday, May 15, 2004
The puzzle of Virtual Learning Environments - Avgoustos TSINAKOS, TOJDE
INTRODUCTION: "Asynchronous Distance Education", is the educational process in which educators and educated they do not coexist essentially in the same natural space and the simultaneous attendance of both sides is not required during the educational session (Moore, 1977; Keegan, 1996, p. 8). In nowadays a number of commercial/open source programs exist for the provision of ADE services (Raymond Y, 2002; ELSG, 2003). These platforms so called Virtual Learning Environments (VLEs), constitute systems of software that give the possibility to the teacher of communicating with the students from distance and in not in a real time mode. Most of these platforms aim not simply to the reproduction of classic educational process in a computational environment, but also to the improvement of the education itself by providing highly sophisticated tools for both teacher and student assistance. One of the common problems among the Academic population evolve in Distance Education is the identification of the most appropriate VLE for the conduction of DE lessons. The plethora of the platforms and the variety of educational tools available in each of these platforms result to a bigger confusion towards the final (correct?) decision (Hatzipanagos S, 2001)
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