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Monday, July 14, 2003
The impact of digital games in education - BegoƱa Gros, First Monday
In recent years, electronic games, home computers, and the Internet have assumed an important place in the lives and children and adolescents. New media are causing major changes in the nature of learning. There is a vast gap between the way people learn and the way in which new generations approach information and knowledge. Nonetheless, in the formal educational setting the new media are still under-represented. This paper is based on the idea that virtual learning is central in current society, and that the key aspect of this kind of learning is not so much technology itself but the interaction of the learner with the technology. Virtual learning environments offer many advantages: Flexibility, distribution, and adaptability. However, there is another domain with tremendous potential for reaching, motivating, and fully involving learners: The world of games. We believe that games constitute the most interactive multimedia resource in our culture today.
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